The Crossroads

Funcom

You are an Exile. Living in the wilderness with your clan of headhunters, thriving in prosperity and ruling your lands.
You knew about the looming threat, the Sorcerers, for a while.
Your clan has been fighting and collecting them for bounties while also making the Exiled Lands a better place.
On the 56th day of the current year, one of the scouts of your clan returns all bloodied and roughed up, seemingly out of his mind, charmed perhaps.
After getting medicine treatment from your clan's elders, the scout finally starts to mutter some words.
"I found them," he says, "I found their leader, where they hide. The Sorcerers! I was able to get away, barely, but I saw their plans.
They know where we are. It's only a matter of time before they come. We have to do something."
Hearing this, the leader of your clan puts you in charge of a small team of 5. As this might very well be a trap, 5 people is all he can spare as the rest should stay to protect the base.
You quickly make your preparations, set off for the destination and arrive in 3 sundowns.
The Sorcerer Leader hides in a cave, perhaps with at least a dozen other sorcerers.
According to the scout, the cave has a rear entrance that you can use to flank the enemy. That's the way he used to get out of their grasp. 
Go in from the front entrance and charge the enemy head on as they won't expect that at all. 
Use the rear entrance for a sneaky approach and surprise the enemy by using firebombs.